Brawl - Donkey Kong - Action - 0x6 Turn1

Entry Script (Common)

  1. Subroutine(0xd4a4)
  2. CreateInterrupt { interrupt_id: Some(10044), action: Dash, requirement: (BoolIsTrue RandomAccessBool (0x11)) }
  3. PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool(EnableActionTransition))
  4. PreviousInterruptAddRequirement((InternalConstantInt (0x3f8) GreaterThanOrEqual InternalConstantInt (0xc32)))
  5. PreviousInterruptAddRequirement(OnGround)

Exit Script (Common)

  1. if ((InternalConstantInt(CurrentAction) Equal scalar(31)))
    1. IfStatementOr ((InternalConstantInt(CurrentAction) Equal scalar(32)))
    2. ReverseDirection
    3. Posture(4)
  2. else
    1. if (not(BoolIsTrue RandomAccessBool(SpecialsMovement)))
      1. if ((InternalConstantInt(CurrentAction) Equal scalar(10)))
        1. ReverseDirection
        2. Posture(4)